The signal can be a body movement, a gesture or a hand signal, but words are not allowed (for example saying "elephants" cannot be used as a signal). If no players want any of the four cards that are in the center, the dealer can remove the four cards and deal out four new cards and the process continues. The dealer then sweeps these four cards away, and deals out four new cards on the table. The first team to lose five hands, thus getting five letters spelling the whole word K-E-M-P-S loses the game. Play then continues as before. Then, have each pair meet to determine a secret, subtle signal. If your teammate yells “Kemps!” but you don’t have four of a kind (or vice versa), then your team loses a point. Learn to earn the lowest number of points to win in this six-card game. Alternatively you can win the hand by saying "STOP KEMPS" when a player from another team has four of a kind, before their partner says "KEMPS". Confuse the other team by occasionally picking up cards you don't need. The goal is to obtain four-of-a kind and then to use a secret signal to get your partner to call out “Kemps!” The Deal. With more than 4 players, all of the opposing teams get a letter. After everyone has looked at their cards, the dealer deals four more cards, one at a time, in a row face up in the middle. Learn the classic kid-and family-favorite card game that turns queens into old maids. "STOP KEMPS" is said when a player suspects the opposing team of having "KEMPS". Some people only allow one card to be picked up at a time. ©2020 The United States Playing Card Company. Each player holds a maximum of four cards in his or her hand at a time. A fun, fast-paced card game involving teamwork where players try to get four of a kind. The goal is to obtain four-of-a kind and then to use a secret signal to get your partner to call out “Kemps!”. Randomly assign partners. First decide who is playing with whom. The two teams agree beforehand how many hands should be played (the end of a hand is when someone says peanut 'butter' or 'jelly'). Learn how to ditch the line and go fish with the kids, via playing cards. Example: Team A thinks Team B has four of a kind. Kemps is a team-based card game infused with alcohol for extra fun.All active players pair up and create teams of 2. It's fun, very interactive, and competitive. Lorem ipsum dolor sit amet, consectetur adipisicing elit. If the partner does not have four of a kind, then the team that incorrectly called "KEMPS" receives a letter. Kemps is a card game played in pairs. All Rights Reserved. Learn how to Linger longer than the rest of your family and be champion of the deck. The first team to spell the whole word K-E-M-P-S loses the game. As soon as this is said the hand is over. This game is best for Young Adults but can be played by any age group. Some examples might include: puckering lips, winking one eye, scratching one’s ear, etc. In this exciting card game, The Kings, Queens, Jacks, Twos, and Ace of spades play no part. A player who picks up more than one card must discard an equal number of different cards, to reduce their hand back to four cards. If your partner yells “Kemps!” and you have four-of-a-kind (or vice versa), then your team gets a point and wins the round. You can have several signals and can use more than one in a game. Victory is achieved when your team earns four points (or whatever point value you wish). Clever Games have published an app The Kent for Android. Bicycle®, "Bee"®, Tally-Ho®, Aviator®, Streamline®, Maverick®, Po-Ke-No®, KEM®, and Hoyle® are registered trademarks of The United States Playing Card Company. For easy-to-read and easy-to-hold card play, choose our Large Print playing cards. Shuffle the cards and deal four cards to each player. If a point is reached when no one wants any of the face up cards, and the dealer has no more fresh cards to deal, the hand ends and no one gets a letter. Kemps is a card game played in pairs. This must be an odd number. The players are divided into teams with two players in each team; the partners sit across from each other. However, if "STOP KEMPS" is said and the opposing team does not have "KEMPS" then the team who said it receives the letter. Game Goal: In each hand the losing team gets a letter of the word KEMPS as a penalty. Here is Ed's CSB Kemps site from California, which includes rules of the version of the game played there. The goal is for you (or your partner) to get four of the same rank (e.g., four 8’s, or four Queens, etc.). Players continue replacing cards, as often as they want to, until no one wants any of the four face up cards. Find out the odds of getting four Aces or a royal flush in a game of Poker. Use fake signals to make the other team yell "STOP KEMPS", without confusing your partner. When the last card has been turned up, any player can pick up one (or more) of the face up cards from the middle, add it (them) to their hand, and immediately discard a different card(s) face up in its place. Each player can discard a card from their hand and then grab any card from the center of the table. Again, a player cannot have more than four cards in their hand at the same time. Players do not take turns. When the hands are checked neither player of Team B has "KEMPS", so Team A gets a new letter. Partners should be seated across each other. The partner of the person who said "KEMPS" must reveal their cards. This signal needs to be non-verbal and nothing too obvious. Cheating by using signals with other meanings is known as "table talk" and is penalised by loss of the game if discovered. Eum maiores asperiores nihil vel dolorum esse, velit adipisci tempora omnis laudantium illum facilis ad hic, iste recusandae fugiat voluptatum dolore odit. Say, “Ready, set, go!” and begin the round. This can be done at random or someone may volunteer. This is called a real deal. After any hand any team is allowed to agree new signals; they may want to do this if they suspect that the opponents might have guessed some of their existing signals. The player must discard a card before picking up another. Once you successfully have four-of-a-kind, use your secret signal to try to get your teammate to yell “Kemps!”  If “Kemps!” is called on a person, that person must reveal their hand to show whether or not they have four-of-a-kind. All that is needed to play is a deck of cards and some alcohol.Players sit in a circle around a table so that no one is sitting next to their partner. The dealer deals four cards to every player. This is required since this game involves pairs playing together. You say 'peanut butter' if you suspect that your partner has four of a kind, You say 'jelly' if you suspect that an opponent has four of a kind. A standard deck of 52 playing cards for 4 players, two decks can be used when playing with a larger group. You can also yell “Kemps!” and point to an opponent if you think they have four-of-a-kind. The more subtle the signal the better. Learn how to deal, shuffle, and score in the game of guts. Make an agreement with your partner to look for the signal after each time that the cards are swept away. When a player acquires a four of a kind, that team will try and call “kemps.”. Preparation - agreeing signals Cool Hand Luke is one of countless films featuring cards made by The United States Playing Card Company. During World War II, The United States Playing Card Company created a special deck of cards to help Allied prisoners of war escape from German POW camps. You can also use meaningless signals to confuse the opponents, but you are not allowed to have any signals with a meaning other than "I have four of a kind". Deal four cards to the middle of the table, face up. There are usually four players, but it is possible for a larger even number of people to play. Learn how to play Bingo, the ever popular card game based on the original game. Celebrate your love for steam-powered machinery with our Silver Steampunk deck. If they have four of a kind the opposing team receives a letter starting out with "K". First, ensure that you have an even number of people. KEMPS is a card game that originates from Cass Technical high school in Detroit, MI but is similar to the card game Kent. If successful, you also win a point, but if you are wrong, you lose a point. Team A says "STOP KEMPS". Some people play that at the end of the deal, the play starts when the dealer says "GO". Elton Pinto writes that in the variation Peanut Butter: When I first published this page I thought that Kemps was an American game, but since then I have been contacted by Kemps players from various parts of the world. Choose a dealer. Once all pairs have decided on a good signal, have everyone sit in a circle facing each other. For example the former 'Official Site of KEMPS' at was published in France and claimed to be the first web site entirely devoted to this game. Shuffle the cards and deal four cards to each player. As soon as this is said the hand is over. Log in to Club 808 Rewards using the email and password you provided when you signed up. A standard deck of 52 playing cards for 4 players, two decks can be used when playing with a larger group.